TAILIEUCHUNG - Introduction to java programming: Chapter 7 - Objects and Classes

Introduction to java programming: Chapter 7 - Objects and Classes's Objectives is to understand objects and classes and use classes to model objects; learn how to declare a class and how to create an object of a class; understand the roles of constructors and use constructors to create objects; use UML graphical notations to describe classes and object. | Chapter 7 Objects and Classes Liang Introduction to Java Programming Sixth Edition c 2005 Pearson Education Inc. All rights reserved. 0-13-148952-6 1 Objectives To understand objects and classes and use classes to model objects . To learn how to declare a class and how to create an object of a class . To understand the roles of constructors and use constructors to create objects . To use UML graphical notations to describe classes and objects . To distinguish between object reference variables and primitive data type variables . To use classes in the Java library . To declare private data fields with appropriate get and set methods to make class easy to maintain . To develop methods with object arguments . To understand the difference between instance and static variables and methods . To determine the scope of variables in the context of a class . To use the keyword this as the reference to the current object that invokes the instance method . To store and process objects in arrays . To apply class abstraction to develop software . To declare inner classes Optional . Liang Introduction to Java Programming Sixth Edition c 2005 Pearson Education Inc. All 2 rights reserved. 0-13-148952-6 2 OO Programming Concepts Object-oriented programming OOP involves programming using objects. An object represents an entity in the real world that can be distinctly identified. For example a student a desk a circle a button and even a loan can all be viewed as objects. An object has a unique identity state and behaviors. The state of an object consists of a set of data fields also known as properties with their current values. The behavior of an object is defined by a set of methods. Liang Introduction to Java Programming Sixth Edition c 2005 Pearson Education Inc. All 3 rights reserved. .

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