TAILIEUCHUNG - Lecture Introduction to Java programming - Chapter 1: Introduction to computers, programs, and Java

The learning objectives for this chapter include: To review computer basics, programs, and operating systems; to explore the relationship between Java and the World Wide Web; to distinguish the terms API, IDE, and JDK; to write a simple Java program; to display output on the console; to explain the basic syntax of a Java program; to create, compile, and run Java programs; (GUI) To display output using the JOptionPane output dialog boxes. | Chapter 1 Introduction to Computers, Programs, and Java Objectives To review computer basics, programs, and operating systems (§§). To explore the relationship between Java and the World Wide Web (§). To distinguish the terms API, IDE, and JDK (§). To write a simple Java program (§). To display output on the console (§). To explain the basic syntax of a Java program (§). To create, compile, and run Java programs (§). (GUI) To display output using the JOptionPane output dialog boxes (§). What is a Computer? A computer consists of a CPU, memory, hard disk, floppy disk, monitor, printer, and communication devices. CPU The central processing unit (CPU) is the brain of a computer. It retrieves instructions from memory and executes them. The CPU speed is measured in megahertz (MHz), with 1 megahertz equaling 1 million pulses per second. The speed of the CPU has been improved continuously. If you buy a PC now, you can get an Intel Pentium 4 Processor at 3 gigahertz (1 gigahertz is 1000 megahertz). Memory Memory is to store data and program instructions for CPU to execute. A memory unit is an ordered sequence of bytes, each holds eight bits. A program and its data must be brought to memory before they can be executed. A memory byte is never empty, but its initial content may be meaningless to your program. The current content of a memory byte is lost whenever new information is placed in it. How Data is Stored? Data of various kinds, such as numbers, characters, and strings, are encoded as a series of bits (zeros and ones). Computers use zeros and ones because digital devices have two stable states, which are referred to as zero and one by convention. The programmers need not to be concerned about the encoding and decoding of data, which is performed automatically by the system based on the encoding scheme. The encoding scheme varies. For example, character ‘J’ is represented by 01001010 in one byte. A small number such as .

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