TAILIEUCHUNG - Adobe Flash chuyên nghiệp - p 15

8 Choose the Free Transform tool. 9 Drag the corner rotation control points to rotate the arm upward to the alien’s shoulder height. A keyframe is inserted at the end of the motion tween. The left arm rotates smoothly from the resting position to the outstretched position. 10 Select the last frame in all the other layers and insert frames (F5) so that the head, body, and feet all remain on the Stage for the same amount of time as the moving arms. 11 Exit symbol-editing mode by clicking the Scene 1 button at the top-left of the Stage. Your animation of. | 8 Choose the Free Transform tool. 9 Drag the corner rotation control points to rotate the arm upward to the alien s shoulder height. A keyframe is inserted at the end of the motion tween. The left arm rotates smoothly from the resting position to the outstretched position. 10 Select the last frame in all the other layers and insert frames F5 so that the head body and feet all remain on the Stage for the same amount of time as the moving arms. 11 Exit symbol-editing mode by clicking the Scene 1 button at the top-left of the Stage. Your animation of the alien raising his arms is complete. Wherever you use the movie clip symbol the alien will continue to play its nested animation. Note Animations inside of movie clip symbols won t play on the main timeline. Choose Control Test Movie in Flash Professional to preview nested animations. ADOBE FLASH PROFESSIONAL CS5 CLASSROOM IN A BOOK 131 Download from Library of Wow ebook Note Animations inside movie clip symbols will loop automatically. To prevent the looping you need to add ActionScript to tell the movie clip Timeline to stop on its last frame. You ll learn more about ActionScript in Lesson 6 Creating Interactive Navigation. 12 Preview the animation by choosing Control Test Movie in Flash Professional. Flash opens a window showing the exported animation. The alien moves along the motion path while the nested animation of his arms moving plays and loops. Using the Motion Editor The Motion Editor panel provides in-depth information and editing capabilities for all the properties of a motion tween. The Motion Editor is located behind the Timeline and can be accessed by clicking the top tab or by choosing Window Motion Editor. On the left side of the Motion Editor an expandable list of properties is displayed along with their values and easing options. On the right side a timeline shows various lines and curves representing how those properties change. 132 LESSON 4 Adding Animation Download from Library of Wow ebook .

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