TAILIEUCHUNG - 3D Game Programming All in One- P3

3D Game Programming All in One- P3: During the past several years while working on the Tubettiland “Online Campaign” software and more recently while working on the Tubettiworld game, I figure I’ve received more than a hundred queries from people of all ages about how to get started making games. There were queries from 40-year-olds and 13-year-olds and every age in between. Most e-mails were from guys I would estimate to be in their late teens or early 20s. | Elements of a 3D Game 17 By including physics formulas games are able to realistically account for moving bodies falling objects and particle movement. This is how FPS games such as Tribes 2 Quake 3 Half-Life 2 or Unreal II are able to allow characters to run jump and fall in a virtual game world. Game engines encapsulate real-world characteristics such as time motion the effects of gravity and other natural physical laws. They provide the developer with the ability to almost directly interact with the gaming world created leading to more immersive game environments. As mentioned earlier this book will employ the Torque Game Engine from GarageGames http . The Torque is included on the CD with this book. Later on we will discuss Torque in more detail and you will understand why Torque was chosen. Scripts As you ve just seen the engine provides the code that does all the hard work graphics rendering networking and so on. We tie all these capabilities together with scripts. Sophisticated and fully featured games can be difficult to create without scripting capability. Scripts are used to bring the different parts of the engine together provide the game play functions and enable the game world rules. Some of the things we will do with scripts in this book include scoring managing players defining player and vehicle behaviors and controlling GUI interfaces. Following is an example of a Torque script code fragment Beer RechargeCompleteCB args this - the current Beer object instance user - the player connection user by id description Callback function invoked when the energy recharge the player gets from drinking beer is finished. Note this is not used. function Beer RechargeCompleteCB this user fetch this player s regular recharge rate and use it to restore his current recharge rate back to normal .rechargeRate Beer OnUse args this - the current Beer object instance Team LRN 18 Chapter 1 Introduction to 3D Game .

TAILIEUCHUNG - Chia sẻ tài liệu không giới hạn
Địa chỉ : 444 Hoang Hoa Tham, Hanoi, Viet Nam
Website : tailieuchung.com
Email : tailieuchung20@gmail.com
Tailieuchung.com là thư viện tài liệu trực tuyến, nơi chia sẽ trao đổi hàng triệu tài liệu như luận văn đồ án, sách, giáo trình, đề thi.
Chúng tôi không chịu trách nhiệm liên quan đến các vấn đề bản quyền nội dung tài liệu được thành viên tự nguyện đăng tải lên, nếu phát hiện thấy tài liệu xấu hoặc tài liệu có bản quyền xin hãy email cho chúng tôi.
Đã phát hiện trình chặn quảng cáo AdBlock
Trang web này phụ thuộc vào doanh thu từ số lần hiển thị quảng cáo để tồn tại. Vui lòng tắt trình chặn quảng cáo của bạn hoặc tạm dừng tính năng chặn quảng cáo cho trang web này.