TAILIEUCHUNG - Development Tales of iPhone App Masters

The Apress series of iPhone Projects books features experienced app developers presenting their own work in their own words. You get firsthand accounts of what it takes to design, implement, and launch some of the finest applications available from Apple’s iTunes App Store. iPhone Advanced Projects, the third book in this series, tackles some advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and now it’s time to optimize performance, streamline the user interfaces, and make every successful iPhone app just that much more sophisticated. Your guides for this exploration of the next. | Development Tales of iPhone App Masters iPhone Advanced Projects Joachim Bondo Dylan Bruzenak Steve Finkelstein Owen Goss Tom Harrington Peter Honeder Florian Pflug Ray Kiddy Noel Llopis Joe Pezzillo Jonathan Saggau Ben Britten Smith Preface by Glenn Cole Apress BOOKS FOR PROFESSIONALS BY PROFESSIONALS he Apress series of iPhone Projects books features experienced app developers presenting their own work in their own words. You get firsthand accounts of what it takes to design implement and launch some of the finest applications available from Apple s iTunes App Store. iPhone Advanced Projects the third book in this series tackles some advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store and now it s time to optimize performance streamline the user interfaces and make every successful iPhone app just that much more sophisticated. Your guides for this exploration of the next level of iPhone development include the following Ben Britten Smith discussing particle systems using OpenGL ES Joachim Bondo demonstrating his implementation of correspondence gaming in the most recent version of his chess application Deep Green Tom Harrington implementing streaming audio with Core Audio one of many iPhone OS 3 APIs Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results Dylan Bruzenak building a data-driven application with SQLite Ray Kiddy illustrating the full application development life cycle with Core Data Steve Finkelstein marrying an offline e-mail client to Core Data Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks including blocks and other esoteric techniques Joe Pezzillo pushing the frontiers of iPhone OS 3 s new Apple Push Notification Service APNS that makes the cloud the limit for iPhone

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