TAILIEUCHUNG - Tangible User Interfaces: Past, Present, and Future Directions

In the last two decades, Tangible User Interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds. Drawing upon users’ knowledge and skills of interaction with the real non-digital world, TUIs show a potential to enhance the way in which people interact with and leverage digital information. However, TUI research is still in its infancy and extensive research is required in order to fully understand the implications of tangible user interfaces, to develop technologies that further bridge the digital and the physical, and to guide TUI design with empirical knowledge | Foundations and Trends in Human-Computer Interaction Vol. 3 Nos. 1-2 2009 1-137 2010 O. Shaer and E. Hornecker DOI 1100000026 new the essence of knowledge Tangible User Interfaces Past Present and Future Directions By Orit Shaer and Eva Hornecker Contents 1 Introduction 3 2 Origins of Tangible User Interfaces 6 Graspable User Interface 7 Tangible Bits 8 Precursors of Tangible User Interfaces 10 3 Tangible Interfaces in a Broader Context 14 Related Research Areas 14 Unifying Perspectives 17 Reality-Based Interaction 19 4 Application Domains 22 TUIs for Learning 23 Problem Solving and Planning 27 Information Visualization 31 Tangible Programming 33 Entertainment Play and Edutainment 36 Music and Performance 39 Social Communication 43 Tangible Reminders and Tags 44 5 Frameworks and Taxonomies 46 Properties of Graspable User Interfaces 47 Conceptualization of TUIs and the MCRit Interaction Model 48 Classifications of TUIs 49 Frameworks on Mappings Coupling the Physical with the Digital 51 Tokens and Constraints 54 Frameworks for Tangible and Sensor-Based Interaction 56 Domain-Specific Frameworks 59 6 Conceptual Foundations 62 Cuing Interaction Affordances Constraints Mappings and Image Schemas 62 Embodiment and Phenomenology 64 External Representation and Distributed Cognition 66 Two-Handed Interaction 69 Semiotics 70 7 Implementation Technologies 73 RFID 74 Computer Vision 75 Microcontrollers Sensors and Actuators 77 Comparison of Implementation Technologies 79 Tool Support for Tangible Interaction 81 8 Design and Evaluation Methods 88 Design and Implementation 88 Evaluation 93 9 Strengths and Limitations of Tangible User Interfaces 96 Strengths 97 Limitations 105 10 Research Directions 109 Actuation 109 From Tangible User Interfaces to Organic User Interfaces 111 From Tangible Representation to Tangible .

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