TAILIEUCHUNG - J2ME & Gaming

This book is about programming with J2ME on wireless devices with focus on developing games. It is assumed you have some knowledge and programming experience with J2ME and J2SE. The book does not go into detail on topics like how to make high level GUI menu but does demonstrate what a game menu might look like. Nor will it explain in detail how to use the Record Management System (RMS), but will go over topics that use RMS such as high score and game settings. As well a knowledge and experience with threading will be an asset before proceeding with. | J2ME Gaming Version By Jason Lam http . com Who Date Comment Version Jason Lam Sept 1 2003 Initial Creation Jason Lam Sept 18 2003 All Chapters merged into on document Jason Lam October 04 2003 Added a small intro the JEMBlazer Added Pause Remove and Save section under Chapter X - Improving Usability Chapter as yet to be properly numbered Jason Lam October 13 2003 Completed Chapter 12 Jason Lam November 29 2003 Completed Chapter 18 Jason Lam May 8 2004 Completed Chapter 17 Jason Lam June 30 2004 Completed Chapter 13 and started chapter 14 and continued some of chapter 19. Please note some of the NPC movement code is credited to Jonathan Knudsen. New Artwork credited to Leeman Cheng and Carlo Casimiro Who is this Book For This book is about programming with J2ME on wireless devices with focus on developing games. It is assumed you have some knowledge and programming experience with J2ME and J2SE. The book does not go into detail on topics like how to make high level GUI menu but does demonstrate what a game menu might look like. Nor will it explain in detail how to use the Record Management System RMS but will go over topics that use RMS such as high score and game settings. As well a knowledge and experience with threading will be an asset before proceeding with game development. However the book will go over in detail the new game classes that are now include in the MIDP . The book also serves as quick reference for Java programmers who are interested in game mobile game development. The intent of this book is to provide good introduction for experience game developers who developed games in other languages and platforms and now are interested in using J2ME to develop .

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