TAILIEUCHUNG - Essential Blender- P6

Essential Blender- P6: You may copy and distribute exact replicas of the OpenContent (OC) as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice and disclaimer of warranty; keep intact all the notices that refer to this License and to the absence of any warranty; and give any other recipients of the OC a copy of this License along with the OC. | Figure The Constraints panel in the Object buttons. You could have used the Add Constraint button in this panel to do the same thing you ve just done in the 3D view but you would have had to fill in the proper object name in the panel s OB field to get things to link up properly. Using selections and the Ctrl-Alt-C hotkey builds the constraint for you automatically. Tip Ctrl-Alt-C brings up the Constraint menu which adds a constraint to the Active object using the other selected object as its target. What is the final effect Move the new empty back to its original position just using G to move it by hand will surely be close enough but if you d like to practice your precision movement you can always use the Shift-S snap method described earlier . Play the animation. The new Empty rotates without any keys so that it always points to tracks the electron to which it is constrained. Its child electron in turn follows the Empty s rotation most likely generating some neat orbital motion. Finishing Up Use Shift-1 or Shift LMB on the layer 1 button to add Layer 1 back to the display. Play the animation to see it in all its silly glory. While the animation is playing you ll learn one more trick. Let the animation run and as it plays try using the MMB-drag in the 3D view that you ve used before to rotate your view. It works while the animation plays back The other view translation controls work as well although you ll have to use Ctrl-MMB for zoom as the scroll wheel won t work in this mode. Now that you ve made three protons three neutrons and three electrons in orbit you have yourself a finished atom. If you would prefer to have some more practice add some objects to the nucleus and toss in some more electrons until you have the element of your choice. Rendering for Animation In the Interface chapter you rendered a still of the default cube which was without a doubt thrilling. Since you ve just animated a nucleus let s render it and watch it move. On the far right of

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