TAILIEUCHUNG - Essential LightWave 3D- P3

Essential LightWave 3D- P3: What you have in your hands is, quite simply, a collection of tools and techniques that many professional LightWave artists use every single day doing what we do in our various fields. The tools and techniques explored in this book are essential to creating the caliber of imagery that you see on film and television and in print and video games. | Chapter 2 Light Vave ScreamerNet LightWave ScreamerNet is a stand-alone program that does nothing but render. Through discipline focus and binary-level programmatic optimization the coders at NewTek have managed to condense LightWave s awesome might at creating the incredible they have distilled all that awesome rendering power until it fits into the 528 KB space of a little command-line program that would leave room to spare on a floppy disk. Figure 2-106 As simple as it may look this little thing has all the power of LightWave s renderer at its command. Using LWSN and a local area network you can expand your rendering capabilities to almost any machine on your LAN. Don t throw out that old 366 laptop Hook it up and use it as part of your render-farm Note Because of the way networks generally handle filenames never have spaces in the names for your objects or scenes if you plan on rendering over a network. Even if you don t immediately think you ll be rendering across multiple machines not using spaces in your LightWave names is just a good habit to get into. That s why you see all of the names in this book divided with underscores _ instead of spaces. Note LightWave was first built on the Amiga platform back when its 1 MB of internal memory was seen as ludicrously large by the PC and Apple crowds. Back then memory was precious even as late as 1994 an 8 MB SIMM could cost almost 1 000 . Even though memory and hard disk space prices have fallen below where any of us old-guard geeks could ever have hoped and a simple word processor can require up to 500 MB of space to run the programmers at NewTek seem to remember the old days when space was limited. Why is this important Optimization means speedl Take a look at how much our old video game favorites were able to do in the space and with the hardware that an electric toothbrush of today would find constrictive. Most of them like Ms. Pac Man Defender Stargate and Star Wars are less than 40 KB worth of information The

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