TAILIEUCHUNG - Adobe Flash CS3: The Professional Portfolio- P37

Adobe Flash CS3: The Professional Portfolio- P37:Now you can easily create web-ready images and animations within the familiar Adobe environment. With the recent acquisition of Macromedia, Adobe has added Flash to its suite of creative products, thus solidifying its position as the world's leading developer of graphic and visual communications tools. The Against The Clock Portfolio Series Flash title ensures that you'll learn everything you need to complete any job that requires Flash skills | 1 0. Use the Free Transform tool to make the oval fit the planet. Using object-drawing mode it is easier to manipulate the shape as necessary until it exactly matches the shape of the planet. 1. Control right-click the Mask layer in the Timeline and choose Mask from the contextual menu. Both the layers are automatically locked. The layer immediately below is automatically masked by the Mask layer and now you can see only the actual planet image. Project 4 Solar System Model 167 1 2. Click Scene 1 in the Edit bar to return to the main Stage. 1 3. Delete the instance of the Mercury movie clip from the Stage. 1 4. Using the same process outlined in the previous steps create a movie clip from each imported bitmap the planets and the Moon Place the bitmap on the Stage and then convert the placed instance to a movie clip symbol using _MC in the symbol name. Enter into the symbol and mask the bitmap image in the movie clip. Return to the main Stage and delete the movie clip instance from the main stage. When you get to Saturn be creative in generating the mask shape. We used the destructive editing capabilities of drawing objects to remove the inner circle of Saturn s rings and then we added a regular circle over the main body of the planet. We then selected both objects and broke them apart until they were both basic drawing objects which combined them into a single shape . 1 5. Save the file and continue to the next stage of the project. 168 Project 4 Solar System Model Controlling Frame and Tween Properties FLASH FOUNDATIONS When one or more frames are selected in the Timeline you can use the Properties Inspector to control a number of options. Frame Label field. Frames are sequentially numbered by default you can also assign text- based labels to specific frames so you can more easily remember where in the Timeline a specific action occurs. For example Arcjween is probably easier to remember than Frame 54. Label Type menu. If you assign a frame label you can use this

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