TAILIEUCHUNG - Lecture Software construction - Lecture 11: GUI programming in java
In this chapter, the following content will be discussed: GUI programming concepts, GUI design concepts, GUI programming concepts in Java, Java GUI history: the AWT, swing in Java, running a swing application, basic GUI programming concepts in Java,. | Software Construction Lecture 11 GUI Programming in Java GUI Programming Concepts conventional programming: sequence of operations is determined by the program what you want to happen, happens when you want it event-driven programming: sequence of operations is determined by the user’s interaction with the application’s interface anything that can happen, happens at any time GUI Design Concepts Principles of good GUI Design IBM's Design concepts Saul Greenberg's HCI pages Tim's HCI notes GUI Programming Concepts in Java Java GUI has components Windows GUI has controls Unix GUI has widgets examples: labels, buttons, check boxes, radio buttons, text input boxes, pull down lists Swing components: JLabel, JButton, JCheckBox, JRadioButton, JTextField, JTextArea, JComboBox Java GUI history: the AWT AWT(JDK , ): Abstract Window Toolkit package: , heavyweight components using native GUI system elements used for applets until most browsers .
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