TAILIEUCHUNG - Báo cáo khoa học: "Reactive Content Selection in the Generation of Real-time Soccer Commentary"

~V~IKEis an automatic commentary system that generates a commentary of a simulated soccer game in English, French, or Japanese. One of the major technical challenges involved in live sports commentary is the reactive selection of content to describe complex, rapidly unfolding situation. To address this challenge, MIKE employs importance scores that intuitively capture the amount of information communicated to the audience. We describe how a principle of maximizing the total gain of importance scores during a game can be used to incorporate content selection into the surface generation module, thus accounting for issues such as interruption and abbreviation. . | Reactive Content Selection in the Generation of Real-time Soccer Commentary Kumiko TANAKA-Ishii and Kôỉti HASIDA and Itsuki NODA Electrotechnical Laboratory 1-1-4 Umezono Tsukuba Ibaraki 305 Japan. Abstract Mike is an automatic commentary system that generates a commentary of a simulated soccer game in English French or Japanese. One of the major technical challenges involved in live sports commentary is the reactive selection of content to describe complex rapidly unfolding situation. To address this challenge Mike employs importance scores that intuitively capture the amount of information communicated to the audience. We describe how a principle of maximizing the total gain of importance scores during a game can be used to incorporate content selection into the surface generation module thus accounting for issues such as interruption and abbreviation. Sample commentaries produced by MIKE are presented and used to evaluate different methods for content selection and generation in terms of efficiency of communication. 1 Introduction Timeliness or reactivity plays an important role in actual language use. An expression should not only be appropriately planned to communicate relevant content but should also be uttered at the right moment to describe the action and further to carry on the discourse smoothly. Content selection and its generation are inseparable here. For example people often start talking before knowing all that they want to say. It is also relatively common to fill gaps in commentary by describing what was true in the past. An extreme instance is when an utterance needs to be interrupted to describe a more important event that suddenly occurs. It might be expected that dialogue systems should have addressed such real-time issues but in fact these studies appear to have been much more focused on content planning. The reason for this lies in the nature of dialogue. Although many humanhuman conversations involve a lot of time pressure slower .

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