TAILIEUCHUNG - VIRTUAL REALITY_2

Technological advancement in graphics and other human motion tracking hardware has promoted pushing "virtual reality" closer to "reality" and thus usage of virtual reality has been extended to various fields. The most typical fields for the application of virtual reality are medicine and engineering. | Part 5 Neuroscience and Neuro-rehabilitation 17 Research in Neuroscience and Virtual Reality Beatriz Rey and Mariano Alcaniz Institute Interuniversitario de Investigation en Bioingeniería y Tecnología Orientada al Ser Humano Universidad Politécnica de Valencia Spain 1. Introduction Virtual reality is one of the most challenging applications of computer graphics and is currently being used in many fields. Participants of immersive virtual environments have unique experiences which were never before possible. Although they know from a cognitive point of view that the virtual environment is not a real place they act and think as if the virtual environment were real. Virtual environments take advantage of the imaginative ability of people to psychologically transport them to other places. In this chapter we are going to analyze the two-way relationship between virtual reality and neuroscience. First it will be described how virtual reality can be a useful tool in neuroscience research as long as it can be used to create controlled environments where participants can perform tasks while their responses are monitored in order to achieve a more detailed understanding of the associated brain processes. Previous work and research in this field will be detailed and discussed. Secondly the applications of neuroscience in the virtual reality field will be analyzed. There are aspects of the virtual reality experience such as presence that can be an object of study for neuroscientists Sanchez-Vives Slater 2005 . Results from neuroscience studies can help virtual reality researchers to improve their knowledge about the processes that occur in the brain during the exposure to virtual environments and generate more compelling and effective versions of the virtual environments that they develop. At the end of the chapter some general conclusions and implications that the research in virtual reality and neuroscience may have for future work will be described. The different kinds of .

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