TAILIEUCHUNG - Killer Game Programming in Java

Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects. | Java Gaming Graphics Programming in Java . O REILLY Andrew Davison O REILLY8 Killer Game Programming in Java F r many years Java programmers who have wanted to dabble develop or dive head first into game programming have been frustrated by a laek of support in Java for high-end graphics and acceptable frame rates by sparse documentation and silly Helio I_ World examples and by a platform that seems disinterested in gaming at best and outright hostile at worst. As a result Java has become a second-class citizen to c C and assembly language when it comes to hardcore game programming. Killer Game Programming in Java changes all that. This wide-ranging book on Java game programming blows the doors off what even experienced developers previously thought was possible on the Java platform. Beginning with a look at why Java can be a great gaming platform the book quickly dispels the common myths about Java s speed and suitability for real-time networked and graphics-intensive games. You ll then get an A-to-Z look at 2D graphics programming ranging from a simple animation framework to extensive coverage of partial- and full-screen games image management and manipulation creating and playing sound and audio effects and working with side-scroller and isometric tile games. But gaming in today s market must go far beyond 2D and this book lakes on 3D gaming as well. Moving beyond a flat landscape you ll learn how to code sprites lathes and rotating shapes develop flocking and particle systems and render fully textured terrains. And no 3D-programming text would be complete without a working first-person shooter game along with guns that shoot. This intensive text concludes with a section that deals specifically with networked games. Both 2D and 3D games are examined with networking in mind and you ll quickly be writing full-blown 3D multiplayer games with amazing graphics and sound all in Java. There s nothing on the market or online that comes close to .

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