TAILIEUCHUNG - Microsoft XNA Game Studio Creator’s Guide

This book shows how to build complete 2D and 3D games with all essential components from scratch; shapes, image effects, animation, 3D model creation and use, graphics math, collision detection, 3D audio, split-screen, and networked games. All code examples are presented in an easy-to-follow, step-by-step format. This book targets development for the PC and Xbox 360 and introduces development for the Zune. | V V V V Develop complete PC. Xbox. Build realistic 3D objects. Generate lifelike animation Learn the fundamentals and Zone games from scratch characters and landscapes and fiery special effects of great game programming MI c R Ũ s 0 F Second Edition GAME STUDIO Creator s Guide Stephen Cawood and Pat McGee Microsoft XNA Game Studio Creator s Guide Second Edition UT THE AUTHOR Stephen Cawood is a former Microsoft employee and recovering Halo fan. Stephen has written a number of books including Augmented Reality A Practical Guide Microsoft Content Management Server 2002 A Complete Guide The Unauthorized Halo 2 Battle Guide Advanced Combat Techniques The Black Art of Halo Mods and Halo 2 Hacks. Stephen currently works for Metalogix Software and lives in Halifax Nova Scotia with his wife Christa and two well-behaved kittens. Pat McGee is a former games programmer and has worked on the Clifford the Big Red Dog video game series. In addition to writing the first edition of the Microsoft XNA Game Studio Creator s Guide Pat has also written a book called Games Programming in C and DirectX. Since 2001 Pat has developed and taught several courses in games programming at the British Columbia Institute of Technology. Pat is an Instructor in the Software Systems Developer program at the British Columbia Institute of Technology. Pat lives in North Vancouver British Columbia with his wife Yumi and their son Owen. About the Technical Editor Nick Gravelyn is a two-time Microsoft MVP in the DirectX XNA category. He has written countless articles and blog posts relating to XNA and has recorded many hours of video tutorials. He is currently the owner and lead programmer of Metacreature an indie software .

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