TAILIEUCHUNG - Game Design: Theory & Practice- P8

Game Design: Theory & Practice- P8: My earliest recollection of playing a computer game was when I stumbled upon a half-height Space Invaders at a tiny Mexican restaurant in my hometown. I was perhaps six, and Space Invaders was certainly the most marvelous thing I had ever seen, at least next to LegoLand. | 188 Chapter 10 Interview Steve Meretzky How did you come to work on ZorkZero It was my idea to do a prequel to the game and everyone loved the idea of calling such a prequel Zork Zero. It poked fun at the whole sequelitis syndrome that gripped and continues to grip the computer game industry. I had written Sorcerer the second game of the Enchanter trilogy that can be unofficially considered to be Zork V. It was in the same universe as Zork and as part of writing the game I compiled the first compendium of Zork history dates places characters et cetera by combing through the Zork games and the first Enchanter game and then attempting to tie them all together with a comprehensive geography and history. There was some initial resistance to this from the original authors but it quickly became apparent how necessary and later how popular a step it was. So I was pretty versed in the Zork milieu when Zork Zero began to be discussed. In fact I think it s safe to say that I was more of an expert on Zork-related details than the original authors. Zork Zero had been on my list of potential next projects for a couple of years and probably would have been my game the year that I did the Planetfall sequel Stationfall except that Brian Moriarty had just finished an adventure-RPG hybrid that we had decided to place in the Zork universe called Beyond Zork and two Zork games in such close proximity wouldn t work. As an aside after finishing Stationfall the decision was between Zork Zero and an idea that I had been tinkering with for years an adventure game set on the Titanic during its maiden voyage. But Infocom s management finally decided and I heard this many times over the next few years as I pitched this project to many publishers during my post-Infocom days people aren t interested in the Titanic. So when the Cameron movie came out and became the most popular movie ever it was something of a bittersweet moment for me. When the decision came down to go ahead with Zork Zero the

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