TAILIEUCHUNG - Học Actionscript 3.0 - p 2

Part V Input/Output 359 Chapter 13 Loading Assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Loading SWFs and Images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Loading Data . | Part V Input Output 359 Chapter 13 Loading Assets. 361 Loading SWFs and Images. 362 Loading Data. 370 Communicating with Loaded SWFs. 379 Additional Online Resources. 381 What s Next . 384 Chapter 14 XML. 385 Understanding XML Structure. 386 Creating an XML Object. 390 Using Variables in XML. 391 Reading XML. 392 Writing XML. 399 Deleting XML. 401 Loading External XML Documents. 402 Sending to and Loading from a Server. 404 An XML-Based Navigation System. 405 What s Next . 420 Contents Download from Wow eBook Download from Wow eBook DDkkArk rnEiAC E When deciding if the book in your hands will be a good resource for your library it might help you to know why we the authors wrote this particular book. We are both developers who use ActionScript extensively in our everyday work but we are also teachers. Collectively we have taught thousands of students at multiple universities training facilities and conferences and yet we share one significant common experience. We were consistently told that no feature-rich ActionScript book existed that didn t assume readers already had extensive programming experience and an understanding of object-oriented programming. So we started to research how we could fill this void and provide a book to our students that would really help them beyond the classroom. We talked with a lot of students user groups and instructors and began to sketch out a book that would put what we learned into practice. When ActionScript was released the interest in the language grew dramatically. In the Flash community reactions ranged from excitement to uncertainty to fear as the ActionScript learning curve became apparent. Talk of the Flash Platform splintering into Flex developer and Flash designer camps left many designers and programmers more uncertain than ever about their futures. When Flash CS3 Professional was released the need for a guiding resource increased and we knew it was time to write the

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