TAILIEUCHUNG - Essential LightWave 3D- P11

Essential LightWave 3D- P11: What you have in your hands is, quite simply, a collection of tools and techniques that many professional LightWave artists use every single day doing what we do in our various fields. The tools and techniques explored in this book are essential to creating the caliber of imagery that you see on film and television and in print and video games. | Chapter 13 Figure 13-16 16. Now working with the curves that define the rubberized bumper and the opening on top of the kayak select the curves in the order shown in Figure 13-16. Fill in the Make Spline Patch window with Perpendicular set to 10 segments distributed WRT Length for a nice soft feel to its silhouette and Parallel set to 5 segments distributed WRT Knots so the bumper s segments will line up perfectly with the segments of our kayak s opening . 17. The resultant patch may look pretty angular as it skirts the rim of the kayak s opening but I m planning on using this as a sub-patch model so it ll be fine. Notice how the segments of the bumper and the opening line up perfectly. Assign these polys a surface appropriate for a rubberized bumper and copy and paste the bumper onto your assembly layer. Note Wouldn t it be nice to be so brilliant that you know exactly what every setting does at every turn I m pretty far away from that myself. To get the above settings correct to match the bumper up with the kayak s opening just like anyone else I had to play around with it a bit until I found the right settings. Still I didn t trust it just looking right. I tested it copying both patches to a junk layer and using Merge Points to see if it fused the two sections together. No one s perfect. Don t bust your chops if you re not. 288 Spline Modeling Exercise Kayak Figure 13-17 Figure 13-18 18. Selecting a few polys from the nose sections of our kayak and using Select Connected quickly selects all the polys we ll need to mirror to become its tail. Mirror those polys across X 0. You may merge points if you like. I don t because I like to get the numeric info of just how many points were eliminated when I merge points manually. Because our spline cage was created by mirroring our patches should fit perfectly by mirroring as well. 289 Chapter 13 Figure 13-19 19. Mirror the entire kayak across Z 0 and then merge points. Figure 13-20 Our completed kayak surfaced and viewed

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