TAILIEUCHUNG - Animating Real- Time Game Characters-P5

Animating Real- Time Game Characters-P5: My intent in writing Animating Real-Time Game Characters has been to share my work methods, thoughts, and ideas about animating real-time characters in 3ds max 4™ and character studio 3®. Any factor that affects the animation process using these two tools has been covered. | 108 Animating Real-Time Game Characters option helps you go from an animated to unanimated state. FIGURE Assign all the upper arm vertices to the UpperArm link. think knee and thigh . Vertices that are farther above the elbow will be less influenced by the forearm and vertices below the elbow will be less influenced by the upper arm. Chapter 3 Weighting a Character Using Manual Vertex Assignment 109 9 Whenever it s a certainty that two links will be influencing a set ofvertices like the elbow go ahead and assign them all an equal weighting 1 to the parent link and 1 to the child link . Of course these values won t stay that way for all the vertices but it s a quick way to assign them to the right links simultaneously causing the default Currently Assigned Links Only to be a boon and not a handicap when tweaking the values. Zoom in on the elbow area and only select those vertices that make up the elbow. Bring up the Type-In Weights dialog box click All Links and assign the vertices to Betty R Forearm by clicking on it and typing in 1 the vertices will turn dark green . Toggle Initial Skeletal Pose back and forth by unchecking and checking its box to see the effects the weighting change has on the elbow Figure . FIGURE The elbow here has equal influence on both the UpperArm and Forearm links. E Unfortunately the Forearm link does not immediately follow the UpperArm link in the Type-In Weights dialog box. Several links that are children to the Forearm appearfirst. Be careful not to accidentally assign weighting to a Hand link when you thinkyou re assigning it to the Forearm Figure While the weighting doesn t look bad giving all of the vertices equal influence from both links detracts from the intent of the geometry which 110 Animating Real-Time Game Characters Beware the confusing out-of-order Forearm link. is to portray a thick elbow pad. Therefore a few adjustments need to be made. By toggling the Initial Skeletal Pose box on and off .

Đã phát hiện trình chặn quảng cáo AdBlock
Trang web này phụ thuộc vào doanh thu từ số lần hiển thị quảng cáo để tồn tại. Vui lòng tắt trình chặn quảng cáo của bạn hoặc tạm dừng tính năng chặn quảng cáo cho trang web này.