TAILIEUCHUNG - Flash CS4 All-in-One For Dummies- P10

Flash CS4 All-in-One For Dummies- P10: Welcome to Flash CS4 All-in-One For Dummies. Our goal when writing this book was to share our enthusiasm for Flash and, at the same time, demystify the application. You can do so many things with Flash that it becomes mind boggling. The minibooks in this reference are designed to take the boggle out of your mind and show you how to use Flash to create Web banners, animations, and other delights. We also delve into the topics of ActionScript and Flash video. | Editing Motion Tween Animations 227 7. Select the Orient to Path option if you haven t enabled rotation. When you choose this option and you have a curved motion path Flash aligns the object to the path. When the animation plays the object rotates to maintain its original orientation to the path. 8. In the Path section use the scrubby sliders to change the X and Y values. This step moves the motion path. Changing the X value moves the path horizontally and changing the Y value moves the path vertically. 9. In the Path section use the scrubby sliders to change the W and H values. This step changes the width and height of the motion path. The path is resized proportionately by default. Click the chain icon to change the icon to a broken link and you can then resize each value independently of the other. 10. In the Options section accept the Sync Graphic Symbols option or select the check box to disable it. This option synchronizes the timeline of a symbol with the main Timeline. This set of steps shows you the options you have for the path but there s much more you can do to a motion tween animation. Select the object you re tweening and a different set of options appear in the Property inspector. The following steps show you how to modify the object 1. Select the object you re animating. The Property inspector dons another mask showing you the options available for modifying the object that s being animated see Figure 4-4 . Figure 4-4 And now you get to modify the object you re animating. Book III Chapter 4 248 Editing Motion Tween Animations 2. Drag the playhead to navigate to the point in the animation where you want a change to occur. 3. In the Position and Size section drag the scrubby sliders to modify the X and Y values. These values determine where the object is at this point in the animation. The X value determines where the center of the object is along the horizontal axis and the Y value determines where the center of the object is along the vertical axis.

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