TAILIEUCHUNG - 3D Game Programming All in One- P21

3D Game Programming All in One- P21: During the past several years while working on the Tubettiland “Online Campaign” software and more recently while working on the Tubettiworld game, I figure I’ve received more than a hundred queries from people of all ages about how to get started making games. There were queries from 40-year-olds and 13-year-olds and every age in between. Most e-mails were from guys I would estimate to be in their late teens or early 20s. | Building Bridges 507 11. 12. 13. 14. You will end up with a textured bridge see Figure in your 3D view at the upper left. For safety s sake save your work by Choosing File Save As File. In the Save As Type combo box select Quake map file .map . Choose Torque Export220map Build High Detail DIF. This will export the map again overwriting what you just saved so you can see that you could have gotten away with not doing the initial Save As operation and then compile the map to DIF format and gather all of the used textures into the used textures directory. Contrast this all-in-one operation with the discrete steps we executed earlier when we did the quick start with the default room. This is certainly more convenient Copy the textures and the file to C aEma-gaCh6 control data structures. There is already a bridge with that name in that directory that is being used in the mission file. Go ahead and replace that file as well as the textures if necessary. Launch Emaga6 and when you spawn in turn to your right and run to the edge of the wadi. You should see your Stair Slide Poly Brush Curves Extend Selection Navigate Tree Reorganize Tree Glue linked faces Project tex. from tagged Merge Polys Cut poly along tagged Polyhedron page. Texture. Brush subtraction Ctrl B Make hollow Force to grid Cut Copx Delete Wireframe Solid Textured Figure The Texture item in the Object pop-up menu. bridge spanning the wadi ahead of you as depicted in Figure . Team LRN 508 Chapter 17 Making Structures Figure The Texture Browser. Figure The finished bridge. Building a House The bridge was nice and certainly useful. But one must admit that it s fairly simple. Of course if you need a bridge you will probably make something more ornate. In this section we will go a little bit farther and make something more complex a house with a door opening and a window and internal lighting. 1. Launch QuArK and open the Torque Map Editor. Delete the default room and save

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