TAILIEUCHUNG - Game Development Production P2

Why Make Games? . China where Emperor Shun supposedly used the game to train his son for assuming leadership of the state. Chess has a rich history throughout the Middle Ages, the Renaissance, and through to modern times as the most celebrated game of strategic thinking. | 8 Chapter 2 Why Make Games . China where Emperor Shun supposedly used the game to train his son for assuming leadership of the state. Chess has a rich history throughout the Middle Ages the Renaissance and through to modern times as the most celebrated game of strategic thinking. Longer histories of games are available the point I am making here is that games have held an intimate role in our intellectual growth from the earliest ages. We modern game makers are carrying on an honorable historic role. Game Genres Satisfy Different Appetites Electronic games are usually described by their genre strategy adventure role-playing action and simulation. These genres are a direct reflection of the source material for the game. Military and sports simulations gambling parlor and puzzle games storytelling toys and children s games comprise some of the major branches of influence for the creation of electronic games. Modern computer games have a rich history some of the earliest games 1970s were text adventure games such as Adventure crude arcade games like Pong and a little later multiplayer games such as NetTrek. These early games explored storytelling strategy tactics and the player s hand-eye coordination. The sophistication of these games was of course limited by technology a limit that is constantly being pushed back. Gambling Puzzle and Parlor Games Games evolved from elegant board games full of culture to a wide variety of wagering games involving dice or cards. Games like Parcheesi and Scrabble took solid form during the 1800s and early 1900s. Parcheesi is the father of board games and requires the players Team-Fly Chapter 2 Why Make Games 9 to navigate their tokens around the board like Monopoly and Candy Land. These games themselves have been directly ported as electronic games but it is the fast-paced puzzle games like Tetris that have developed new ground in this genre. As I type these words over 110 000 people are playing straightforward conversions of the .

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