TAILIEUCHUNG - Advanced Graphics Programming Techniques Using OpenGL P1

Since its first release in 1992, OpenGL has been rapidly adopted as the graphics API of choice for real-time interactive 3D graphics applications. The OpenGL state machine is easy to understand, but its simplicity and orthogonality enable a multitude of interesting effects. The goal of this course is to demonstrate how to generate more satisfying images using OpenGL. | Advanced Graphics Programming Techniques Using OpenGL Organizer Tom McReynolds Silicon Graphics Copyright 1998 by Tom McReynolds and David Blythe. All rights reserved April 26 1998 SIGGRAPH 98 Course Abstract This advanced course demonstrates sophisticated and novel computer graphics programming techniques implemented in C using the widely available OpenGL library. By explaining the concepts and demonstrating the techniques required to generate images of greater realism and utility the course helps students achieve two goals they gain a deeper insight into OpenGL functionality and computer graphics concepts while expanding their toolbox of useful OpenGL techniques. i Programming with OpenGL Advanced Rendering Speakers David Blythe David Blythe is a Principal Engineer with the Advanced Graphics Software group at Silicon Graphics. DavidjoinedSGIin 1991 and has contributed to the development of RealityEngine and InfiniteReality graphics. He has worked extensively on implementations of the OpenGL graphics library and OpenGL extension specifications. David is currently working on high-level toolkits which are built on top of OpenGL as well as contributing to the continuing evolution of OpenGL. Prior to joining SGI David was a visualization scientist at the Ontario Centre for Large Scale Computation. David received both a . and . degree in Computer Science from the University of Toronto. Email blythe@ Brad Grantham Brad Grantham currently contributes to the design and implementation of Silicon Graphics high-level graphics toolkits including the Fahrenheit Scene Graph a collaborative project with Microsoft and Hewlett-Packard. Brad previously worked on OpenGL Optimizer Cosmo 3D and IRIS Performer. Before joining SGI Brad wrote UNIX kernel code and imaging codecs. He received a Computer Science . degree from Virginia Tech in 1992 and his previous claim to fame was MacBSD BSD UNIX for the Macintosh. Email grantham@ Tom McReynolds Tom McReynolds is a .

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