TAILIEUCHUNG - Foundation Flash CS5 For Designers- P11

Foundation Flash CS5 For Designers- P11: Flash is one of the most engaging, innovative, and versatile technologies available-allowing the creation of anything from animated banners and simple cartoons to Rich Internet Applications, interactive videos, and dynamic user interfaces for web sites, kiosks, devices, or DVDs. The possibilities are endless, and now it just got better | ANIMATION PART 2 Figure 8-50. Poses are added through the context menu. 7. Scrub back to frame 1. Switch to the Selection tool and move the arms and the shovel to the position shown in Figure 8-51. If you scrub across the timeline the two arms and the shovel lower to the ground. This tells you that poses in an armature layer can be tweened only in the armature layer. Figure 8-51. Use the Selection tool to change a pose. 8. Move the playhead to frame 15. Switch to the Selection tool and extend the shovel arms. What you need to know about this is that by changing the positions of the bones in an armature layer a keyframe is automatically added. There is no need to insert a pose. This may sound rather familiar because this is exactly what happens when you change the properties of an object in a motion layer. 9. At this point you can continue moving through the timeline and having the machine scoop up and dump some dirt to you can close this example and not save the changes. 479 CHAPTER 8 Using the Bind tool We expect that IK has sparked the creative center of your brain enough to keep you happily busy for weeks. Believe it or not you still have one more tool to see. The team at Adobe has made IK available not only to symbols but also to shapes You ll be using the Bone tool for this exercise but the Bind tool will make an appearance as an important sidekick. The best way to describe IK for shapes is to consider it a super-advanced evolution of shape tweens in combination with the shape hinting discussed in Chapter 7. Let s jump right in. When it comes to IK the distortion to be controlled is in both the stroke and fill areas of a shape. Depending on the configuration of an IK shape you may find that the stroke of the shape does not distort in a pleasing way or joints move around when moving the armature. This is where the Bind tool comes into play. By default the control points of a shape are connected to the bone that is nearest to them. The Bind .

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