TAILIEUCHUNG - Lecture Object Oriented Programing - Chapter 12: Graphics and java 2D™
In this chapter you will learn: To understand graphics contexts and graphics objects; to manipulate colors; to manipulate fonts; to use methods of class Graphics to draw lines, rectangles, rectangles with rounded corners, three-dimensional rectangles, ovals, arcs and polygons; to use methods of class Graphics2D from the Java 2D API to draw lines, rectangles, rectangles with rounded corners, ellipses, arcs and general paths. | 12 Graphics and Java 2D™ One picture is worth ten thousand words. Chinese proverb Treat nature in terms of the cylinder, the sphere, the cone, all in perspective. Paul Cézanne Colors, like features, follow the changes of the emotions. Pablo Picasso Nothing ever becomes real till it is experienced—even a proverb is no proverb to you till your life has illustrated it. John Keats OBJECTIVES In this chapter you will learn: To understand graphics contexts and graphics objects. To manipulate colors. To manipulate fonts. To use methods of class Graphics to draw lines, rectangles, rectangles with rounded corners, three-dimensional rectangles, ovals, arcs and polygons. To use methods of class Graphics2D from the Java 2D API to draw lines, rectangles, rectangles with rounded corners, ellipses, arcs and general paths. To specify Paint and Stroke characteristics of shapes displayed with Graphics2D. Introduction Graphics Contexts and Graphics Objects Color Control
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