TAILIEUCHUNG - Ebook Games for grammar practice

Ebook Games for grammar practice is a teachers resource book containing a selection of more than forty games and activities for grammar practice. The activities are designed to promote intensive and interactive practice with learners of all ages from elementary to advanced level. Photocopiable pages and step-by-step instructions provide instant supplementary activities for busy teachers. | Games for Grammar A resource book of grammar games and interactive activities Practice Cambridge UNIVERSITY PRESS Maria Lucia Zaorob and Elizabeth Chin PUBLISHED BY THE PRESS SYNDICATE OF THE UNIVERSITY OF CAMBRIDGE The Pitt Building Trumpington Sưeet Cambridge United Kingdom CAMBRIDGE UNIVERSITY PRESS The Edinburgh Building Cambridge CB2 2RU UK 40 West 20th Street New York. NY 10011-4211. USA 10 Stamford Road. Oakleigh. VIC 3166. Australia Ruiz de Alarcon 13. 28014 Madrid. Spain Dock House The Waterfront Cape Town 8001 South Africa http Cambridge University Press 2001 It is normally necessary for written permission for copying to be obtained in advance from a publisher. The worksheets role play cards tests and tapescripts at the back of this book are designed to be copied and distributed in class. The normal requirements are waived here and it is not necessary to write to Cambridge University Press for permission for an individual teacher to make copies for use within his or her own classroom. Only those pages which carry the wording Cambridge University Press may be copied. First published 2001 Printed in the United Kingdom at the University Press. Cambridge Typeface Formata Light 9 . System QuarkXPress IGECKO A catalogue for this book is available from the British Library Library of Congress Cataloguing in Publication data ISBN 0 521 663423 Introduction Carnes for Grammar Practice is a carefully designed selection of over forty games and activities for intensive and interactive grammar practice with basic to advanced learners of English. Because it follows closely the grammar syllabus of most EEỰESL courses it is a most useful complement to many course and grammar books in use today. THE IDEAS BEHIND THE ACTIVITIES Cooperative learning You will probably notice that in most games knowing the language is not the main factor that leads to winning actually luck strategy and creativity play important roles. This has been done on purpose to .

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