TAILIEUCHUNG - Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript

Nutshell Handbook, the Nutshell Handbook logo, and the O’Reilly logo are registered trademarks of O’Reilly Media, Inc. Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript, the image of coots, and related trade dress are trademarks of O’Reilly Media, Inc. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and O’Reilly Media, Inc., was aware of a trademark claim, the designations have been printed in caps or initial caps. While every precaution has been taken in the preparation of this book, the publisher and authors. | Rendering Simple 3D Worlds with Sprites and Maps Making Isometric Social Real-Time Games with HTML5 CSS3 and JavaScript O REILLY8 Mario Andres Pagella Making Isometric Social Real-Time Games with HTML5 CSS3 and JavaScript Anyone familiar with Zynga s Farmville understands how fun and addictive real-time social games can be. This hands-on guide shows you how to design and build one of these games from start to finish using only open source tools. Detailed examples and code samples help you learn how to render graphics animate with sprites add sound validate scores to prevent cheating and more. By the end of the book you ll complete a project called Tourist Resort that combines all of the techniques you ve learned. You ll also learn how to integrate your game with Facebook. If you re familiar with JavaScript IITML5 and CSS3 you re ready to get started. Use HTML5 s canvas element to build smooth animations with sprites Create an isometric grid pattern for high-performance graphics Design a GUI that works equally well on mobile devices and PCs Add sound to your game with HTML5 s audio element Implement the game s path-finding function with WebWorkers Build a client data model on the server with PHP and MySQL Make your game come alive with dynamic CSS3 objects US CAN ISBN 978-1-449-30475-1 . IIIIIIIIIIHJIIIIIIIIIIJIIỈIIỈIIIIIỈUỈ 9 781449 3047 51 III Ilium mil Twitter @oreillymedia oreilly O REILLY Making Isometric Social Real-Time Games with HTML5 CSS3 and Javascript Mario Andrés Pagella o REILLY Beijing Cambridge Farnham Koln Sebastopol .

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