TAILIEUCHUNG - Better Game Characters by Design- P1

Better Game Characters by Design- P1: The game industry is a powerful and driving force in the evolution of computer technology. As the capabilities of personal computers, peripheral hardware, and game consoles have grown, so has the demand for quality information about the algorithms, tools, and descriptions needed to take advantage of this new technology. To satisfy this demand and establish a new level of professional reference for the game developer, we created the Morgan Kaufmann Series in Interactive 3D Technology | R PSYCHOLOGICAL APPROACH KATHERINE ISBISTER SERIES IN INTERACTIVE 3D TECHNOLOGY If the characters in a game have depth complexity consistency mystery humanity and charm then they are going to feel real to the player and that helps the whole game world feel real and allows the player to suspend his or her disbelief and get lost in the world. Everything the player does will be more exciting if they re doing it for someone or with someone or in opposition to someone who feels real. Simply put good character design helps the player to have what we all know can be an amazing unforgettable experience. This book is not just about making great characters but also about making great games. from the foreword by Tim Schafer Double Fine Productions Katherine Isbister skillfully draws upon various psychological constructs elevating game development to a more comprehensive level. Taking a Psych 100 class This book transforms the sometimes stuffy theories of Freud Skinner Rogers and Maslow into fresh and entertaining relevancy as the author weaves these ideas into game content. The next time you play a favorite video game read this book that game will take on a whole new light and who knows You may be able to ace that psychology final. Pauline Pedersen Course Director Full Sail Real World Education The notion of using psychological principles in games continues to be of great interest to the games industry but few researchers have been able to discuss in depth how psychological research can actually be applied to game design. Katherine Isbister s book not only makes complex psychological concepts accessible to the games community but also demonstrates its application in current games through the use of concrete examples on retail products and possible design tips and recommendations. Randy Pagulayan PhD User Research Lead Microsoft Game Studios Katherine Isbister has crafted a text that covers a far greater scope of psychological concerns than I would ve previously thought .

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