TAILIEUCHUNG - Essential LightWave 3D- P18

Essential LightWave 3D- P18: What you have in your hands is, quite simply, a collection of tools and techniques that many professional LightWave artists use every single day doing what we do in our various fields. The tools and techniques explored in this book are essential to creating the caliber of imagery that you see on film and television and in print and video games. | Chapter 19 Figure 19-26 Change Playback Speed to 30 and the end frame of your animation to 90. the object. Click on the Save Motion button and save the object s motion to a location on your hard drive. 16. Once you ve saved the motion file you gain the ability to adjust the speed of the simulation. Change Playback Speed to 30 . The animation will now play at one-third of its regular speed. In order to see most of the effect we need to 17. The motion of the ball is controlled by the Ball Hinge null object. Select this object from the Current Item pop-up menu just below the timeline and press Ctrl F2 to bring up the Graph Editor. Select the first channel on the left then hold the Shift key down and select the last channel so that all of the channels in between are change our end frame from 60 to 90. Once you ve done this create another preview animation. The bricks now look great at 30 frames per second but the ball no longer moves with them. That s because we ve only changed the playback rate for the brick wall. Let s adjust the timing of the ball to match. Figure 19-27 Scale the keys of the Ball Hinge object by a factor of 3. 498 Simulations 2 Dynamics selected. Using your right mouse button drag a bounding box around all of the keys in the main Graph Editor window to select them. Then from the Keys pop-up menu select the Numeric Scale option. The Scale Keys window will appear. Change Time Scale factor to 3 and press OK. The motion of the ball now matches up with our brick wall. At this point you can continue tweaking with the animation to make it truly exceptional. Try adding Colin Cohen s Vibrate plug-in available on the CD to the camera for realistic camera shake as the ball impacts the wall. Play with the tools in the EditFX tab to alter the motion path for errant bricks look closely and you ll see them . Allow this introduction to HardFX to serve as a launching pad as you continue to explore LightWave Dynamics. ClothFX ClothFX is a personal dynamic that gives

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