TAILIEUCHUNG - Essential LightWave 3D- P17

Essential LightWave 3D- P17: What you have in your hands is, quite simply, a collection of tools and techniques that many professional LightWave artists use every single day doing what we do in our various fields. The tools and techniques explored in this book are essential to creating the caliber of imagery that you see on film and television and in print and video games. | Chapter 18 Figure 18-18 An F9 shows two different colored spheres that slightly intersect. 4. Back under the Geometry tab set the Blending Mode for both nulls to Additive. Then under Blending Group you ll need to create a new group. Name this group Mix and set it as the Blending Group for both nulls. Figure 18-19 Figure 18-20 An F9 shows that the two spheres now blob into one another Wherever the dashed lines representing the influences of the HyperVoxel surfaces seen in Figure 18-16 come in contact with another whose Blending Mode is also set to Additive and which is also a part of the same blending group the surfaces begin to reach toward one another behaving like a viscous liquid. 468 Simulations 1 HyperVoxels and Particles Figure 18-21 Figure 18-22 The HyperTexture actually affects the silhouette of the HyperVoxel surface. You can see it smoothly blending into the left voxel which doesn t have a HyperTexture assigned. 5. How does the HyperTexture work with HyperVoxel surfaces For the Right null click to the HyperTexture tab and set its Texture to Dented its Scale to its Frequency to and its Texture Amplitude to -7 . Power and Octaves should already be at 3 and 6 respectively. Set the Scale for all three axes to 100 mm. See Figure 18-21. Figure 18-23 An application of all this can be explored by loading Scenes Chapter_18 . PC-Specific Info Since we re using Dented PC results will vary from the results shown here which are rendered on a Mac. 6. Clear your scene and load the VoxelGround object from the companion CD Objects Chapter18 . Move your camera in so that it matches Figure 18-23 and then press F9 to do a test render. Your results will look a lot like Figure 18-24. Not very interesting huh 469 Chapter 18 7. Bring up the HyperVoxels interface and activate HyperVoxels for VoxelGround. Then open the Presets window and select the Rock library. Double-click on Rocky to load its settings onto your HyperVoxel .

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