TAILIEUCHUNG - Essential LightWave 3D- P12

Essential LightWave 3D- P12: What you have in your hands is, quite simply, a collection of tools and techniques that many professional LightWave artists use every single day doing what we do in our various fields. The tools and techniques explored in this book are essential to creating the caliber of imagery that you see on film and television and in print and video games. | Chapter 14 placed straight down from the corner of the mouth when looking in the Back viewport and centered between the first point and the last point of the spline created in Step 28. Create a new spline. This will act as the bottom of our quad cage. Since we now have top right and bottom splines we need to complete our quad cage with a left spline. 30. In the Right viewport create four new points as shown in Figure 14-40. These should start at the lower lip and run down the profile ending at the center of the chin. The points should be positioned at the very center of the head in the Back viewport. Select all of the points shown in the figure and create a new spline. Spin your model around in the Perspective viewport and check for anything that looks out of place. We ve expanded our spline cage but the area around the mouth is still open. Let s close that off. Considering that we already have a top spline created in Step 20 it makes sense that we should create splines for the bottom left and right to complete a quad cage. However there s no need to patch the region inside the mouth and thus there s no need for a left spline. You can create one if you like but it won t be used. Hence we simply need splines for the right and bottom. 31. Create two new points as shown in Figure 14-41. Select all three points as shown and create a new spline. This will be the right side of our quad cage. Figure 14-40 318 Spline Modeling Exercise 2 Modeling a Human Head Figure 14-41 This small spline defines the corner of the mouth. Figure 14-42 32. Create two additional points as shown in Figure 14-42. Then select the points shown and create a new spline. This will be the bottom of our quad cage. By adding these two splines we ve created the inside boundaries for our face but we re now in violation of Tips 2 and 3. The area over the nose and cheek is much larger than the other regions in our cage and the area around the jaw consists of more than four splines. We need to address each

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