TAILIEUCHUNG - Game Design: Theory & Practice- P19

Game Design: Theory & Practice- P19: My earliest recollection of playing a computer game was when I stumbled upon a half-height Space Invaders at a tiny Mexican restaurant in my hometown. I was perhaps six, and Space Invaders was certainly the most marvelous thing I had ever seen, at least next to LegoLand. | 518 M Appendix Sample Design Document Atomic Sam World Order The player will get some choice in the order he experiences the game s different main areas or worlds. After completing the Gargantuopolis levels at the beginning of the game the Electric Priestess will present Sam with a choice of which area he will travel to next Benthos Harmony or New Boston. Each of these areas will be fairly equivalent in difficulty though due to the different challenges present in each area different players may find one of the three harder or easier than the others. As such the player can choose the one they find easiest first. In the middle of a given section the player will have the ability to instantly revert the game to the Electric Priestess bubble home from which the player can choose a different section if the one he was playing proves to be too challenging or he simply grows tired of it. For more on the flow of the game consult the Game Progression section of this document. III. Artificial Intelligence Since Atomic Sam is based around interesting combat scenarios the primary function of the game s AI is to support these conflicts providing the player with a compelling challenge. The AI will also be essential for imbuing the friends Atomic Team-Fly Appendix Sample Design Document Atomic Sam Jv 519 Sam encounters with some semblance of life making them seem like more than just automatons. Enemy AI Many of the adversaries Sam faces will be robots. As such the AI for these adversaries can be quite simple-minded while still being believable. Indeed the simple-mindedness of some of his opponents will allow Sam to set traps for them using the interactive environments found in the levels. Not all robots will be simpletons however. As the game progresses and the levels ramp up in difficulty the robots will become more and more intelligent and thereby more and more challenging. Still later in the game the player will fight human adversaries such as the Merciless Mercenaries. These .

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