TAILIEUCHUNG - Adobe Flash CS3: The Professional Portfolio- P29

Adobe Flash CS3: The Professional Portfolio- P29:Now you can easily create web-ready images and animations within the familiar Adobe environment. With the recent acquisition of Macromedia, Adobe has added Flash to its suite of creative products, thus solidifying its position as the world's leading developer of graphic and visual communications tools. The Against The Clock Portfolio Series Flash title ensures that you'll learn everything you need to complete any job that requires Flash skills | 2 Creating Buttons Buttons are interactive assets that change when a user touches them. You could use Adobe Photoshop or Illustrator to create several different flavors or modes for a button and then use JavaScript a coding language used to control objects on a Web page to change from one image to another when you click a button or move your mouse over the region it occupies on the page. Or you could use Flash to accomplish the same result. A button can be in one of four states at any particular time. Flash manages these states using a special Timeline with four frames one for each of the four button states. a Up Ow 0OHn Ht I 4 12-Ofpi Each of these reserved frames corresponds to one of the four button states. You can add keyframes to change the symbol s behavior in each state. The Up state also referred to as idle is the default condition when the mouse cursor is not over the button. The Over state defines the appearance of a button when the user s mouse is over the area of the button. The Down state occurs when a user actually clicks a button. The Hit state defines the area called a rollover area or hot spot where a user can click to activate the Down state of the button. Note Buttons can be programmed to perform simple tasks such as taking the user to another scene in a movie. Buttons can also be programmed using ActionScript to perform complex tasks stick as shooting a laser gun attached to the stern of a spaceship. P Pines ButtonInstances Buttons are typically organized and logically arranged. In this exercise you place the background map image and then add a frame that will become an interactive legend a centralized area that will contain the buttons that indicate what services and functions are available to park visitors. 1. With open import the image from the RF_Flash Map folder to the Stage. 2. Use the Align panel to center the Park Map image on the Stage. Center the image horizontally and vertically making sure you select .

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