TAILIEUCHUNG - Lecture Visual programming: Chapter 8 - Muhammad Bilal Zafar

This chapter presents the following content: This chapter presents the following content: Symbol tables, symbol table per scope, the use of symbol tables, intermediate code generator, syntax directed translator flow, role of the lexical analyzer, attributes for tokens, lexical errors, input buffering, buffer pairs. | LESSON 08 Overview of Previous Lesson(s) Over View Programming language is an artificial language designed to communicate instructions to a machine, particularly for a computer. Microsoft Visual Studio is an integrated development environment (IDE) from Microsoft Corporation, which is used to develop console and GUI based applications Windows Forms, Websites in both native code and managed code. .NET Framework is a software framework developed by Microsoft that runs primarily on Microsoft Windows. 3 Over View It includes a large library and provides language interoperability across several programming languages. Programs written for the .NET Framework execute in a software environment, known as the Common Language Runtime (CLR), an application virtual machine that provides services such as security, memory management, and exception handling. The class library and the CLR together constitute the .NET Framework. 4 Over View Type Conversion and Casting Implicit type conversion Explicit Type Conversion Auto keyword is used as the type of a variable in a definition statement and have its type deduced from the initial value. auto n = 16; // Type is int auto pi = ; // Type is double 5 Over View Namespaces provide a way to separate the names used in one part of a program from those used in another. namespace keyword is used to declare a namespace namespace mywork { // Code that I want to have in the namespace mywork. } This defines a namespace with the name myStuff . 6 Over View Structures A structure is a collection of simple variables. The data items in a structure are called the members of the structure. 7 Over View 8 A function groups a number of program statements into a unit and gives it a name. This unit can then be invoked from other parts of the program. The function’s code is stored in only one place in memory, even though the function is executed many times in the course of the program. Over View An argument is a piece of data passed from a .

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