TAILIEUCHUNG - Layering in machinima ken thain aka 3Dfilmmaker animation techniques scriptcomposer for unrealTournament

Performance animation or motion capture consist of measurement and recording of direct actions of a real person or animal for immediate or delayed analysis and playback. The technique is especially used today in production environments for 3D character animation. It involves mapping of measurements onto the motion of the digital character. This mapping can be direct: . human arm motion controlling a character's arm motion or indirect: . mouse movement controlling a character's eye and head . | three layering in machinima ken thain aka 3Dfilmmaker animation techniques scriptcomposer for unrealTournament I Agent . -V ta r machinimag is an online magazine published by . All content reflects the opinion of the respective author in this issue solely friedrich kirschner. machinimag is uploaded on a non-regular basis. The Content of all links given on this website is sole responsibility of the respective author of the linked website. I do not take any responsibility for updated broken or corrupted links. All names and brands are copyrighted and or registered trademarks by the respective companies creating them. Unreal Unreal Tournament 2k3 and Unreal Tournament 2k4 are created and owned by epic games. All other games mentioned herein are copyrighted by the respective game publishers. This webpage was created by Friedrich Kirschner Hermann-Blum str. 14 4321 Bietigheim. Call 497142-221197 - or eMail to fiezi@ editoria the third issue of machinimag took a while to be released. and again it s not just information it s ment to be a statement. machinima not only is a very young medium it is also a medium of a fast ever changing world. machinima can be art yes. in order to lift up machinima to the next level we need to express ourselves. get a feeling across. there s not that much machinima movies that adress anything personal. do we fear making something serious where s our self esteem to do things that move people. or at least try. we have a ton of dramatic moments in our live be it love hate y or the overwhelming speed of technology and the rapid development of the human race itself. machinima is a fast medium. machinima is a medium of our time. let s make machinima more .

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