TAILIEUCHUNG - Báo cáo khoa học: "Play the Language: Play Coreference"

We propose the PlayCoref game, whose purpose is to obtain substantial amount of text data with the coreference annotation. We provide a description of the game design that covers the strategy, the instructions for the players, the input texts selection and preparation, and the score evaluation. | Play the Language Play Coreference Barbora Hladka and Jiri Mirovsky and Pavel Schlesinger Charles University in Prague Institute of Formal and Applied Linguistics e-mail hladka mirovsky schlesinger@ Abstract We propose the PlayCoref game whose purpose is to obtain substantial amount of text data with the coreference annotation. We provide a description of the game design that covers the strategy the instructions for the players the input texts selection and preparation and the score evaluation. 1 Introduction A collection of high quality data is resourcedemanding regardless of the area of research and type of the data. This fact has encouraged a formulation of an alternative way of data collection Games With a Purpose methodology GWAP van Ahn and Dabbish 2008 . The GWAP methodology exploits the capacity of Internet users who like to play on-line games. The online games are being designed to generate data for applications that either have not been implemented yet or have already been implemented with a performance lower than human. Moreover the players work simply by playing the game - the data are generated as a by-product of the game. If the game is enjoyable it brings human resources and saves financial resources. The game popularity brings more game sessions and thus more annotated data. The GWAP methodology was formulated in parallel with design and implementation of the on-line games with images van Ahn and Dab-bish 2004 and subsequently with tunes Law et al. 2007 1 in which the players try to agree on a caption of the image tune. The popularity of the games is enormous so the authors have succeeded in the basic requirement that the annotation is generated in a substantial amount. Then the Onto games appeared Siorpaes and Hepp 2008 bringing a new type of input data to GWAP namely video and The situation with text seems to be slightly different. One has to read a text in order to identify its topics which takes more time .

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