TAILIEUCHUNG - Cartoon Person Skeleton Setup Video

It's a good idea to create your cartoon person with a skeleton underlying his or her skin. There are a couple of reasons why you may want to do this. A skeleton gives you a great starting point that you can use to pose your character in many different positions, and it also gives you a familiar framework that you can always go back to, no matter what kind of character you are drawing. Without wasting any more time, let's get right into creating a skeleton that you can begin using to create and pose a cartoon person of. | Cartoon Person Skeleton Setup Video It s a good idea to create your cartoon person with a skeleton underlying his or her skin. There are a couple of reasons why you may want to do this. A skeleton gives you a great starting point that you can use to pose your character in many different positions and it also gives you a familiar framework that you can always go back to no matter what kind of character you are drawing. Without wasting any more time let s get right into creating a skeleton that you can begin using to create and pose a cartoon person of your own. Basic proportions for a fully grown human are approximately 8 heads tall. Because this is a cartoon character we re not going to get hung up on standard proportions but if you want to learn more about drawing realistic people you can check out the Figure Drawing Lessons. To keep things simple we ll draw this cartoon person from the front view. Start off by drawing a circle for the head. We want to keep the skeleton simple so that once we become familiar with it s structure we can draw it in many different positions quickly and easily. Add a short line for the neck. Remember here that we re drawing a simple skeleton. Become familiar with this initial setup before you start to experiment too much with squashing and stretching it to fit all sorts of different characters. Next up is the ribcage. The ribs should flair slightly as they extend downward from the neck. If you look at and think about the way your own ribs are structured you should notice that they are rounded. Though you won t be able to see the roundness from the front view it s important to keep the form of the ribs in mind when you begin to pose your cartoon person later. At the top of the ribs you can draw two small circles to indicate the shoulders. This is a very simplified version of the skeleton but it should give you more than enough information to help design and pose any kind of cartoon person you can imagine. Draw another line down from the

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