TAILIEUCHUNG - 3D Game Programming All in One- P22

3D Game Programming All in One- P22: During the past several years while working on the Tubettiland “Online Campaign” software and more recently while working on the Tubettiworld game, I figure I’ve received more than a hundred queries from people of all ages about how to get started making games. There were queries from 40-year-olds and 13-year-olds and every age in between. Most e-mails were from guys I would estimate to be in their late teens or early 20s. | Terraforming 537 Table Terrain Editor Functions Function Description Select Selects grid points that will be painted with the brush. Adjust Selection Raises or lowers the currently selected grid points as a group. Add Dirt Adds dirt to the center of the brush. Excavate Removes dirt from the center of the brush. Adjust Height Drags the brush selection to raise or lower it. Flatten Sets the area bounded by the brush surface to be a flat plane. Smooth Smoothes within the bounds of the brush rough areas of varying terrain height. Set Height Sets the terrain within the brush to a constant height as specified in the Terrain Editor settings. Set Empty Converts the squares covered by the brush into holes in the terrain. Clear Empty Makes the squares covered by the brush solid. Paint Material Paints the current terrain texture material with the brush. Table Terrain Terraform Editor Functions Function Description fBm Fractal Creates bumpy hills. Rigid Multifractal Creates ridges and sweeping valleys. Canyon Fractal Creates vertical canyon ridges. Sinus Creates overlapping sine wave patterns with different frequencies useful for making rolling hills. Bitmap Imports an existing 256 by 256 bitmap as a heightfield. Turbulence Perturbs another operation on the stack. Smoothing Smoothes another operation on the stack. Smooth Water Smoothes water. Smooth Ridges Valleys Smoothes an existing operation on edge boundaries. Filter Filters an existing operation based on a curve. Thermal Erosion Erodes an existing operation using a thermal erosion algorithm. Hydraulic Erosion Erodes an existing operation using a hydraulic erosion algorithm. Blend Blends two existing operations according to a scale factor and mathematical operator. Terrain File Loads an existing terrain file onto the stack. Team LRN 538 Chapter 18 Making the Game World Environment Moving Right Along So you ve now seen how you can create and modify your game environment. The three main environmental elements are .

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