TAILIEUCHUNG - User Experience Re-Mastered Your Guide to Getting the Right Design- P1

User Experience Re-Mastered Your Guide to Getting the Right Design- P1: Good user interface design isn't just about aesthetics or using the latest technology. Designers also need to ensure their product is offering an optimal user experience. This requires user needs analysis, usability testing, persona creation, prototyping, design sketching, and evaluation through-out the design and development process. | Your Guide to Getting the Right Design USER EXPERIENCE RE-MASTERED Edited by Chauncey Wilson Featuring material from luminaries in the field MORGAN KAUFMANN Please purchase PDF Split-Merge on to remove this watermark. User Experience Re-Mastered Please purchase PDF Split-Merge on to remove this watermark. The Morgan Kaufmann Series in Interactive Technologies Series Editors Stuart Card PARC Jonathan Grudin Microsoft Jakob Nielsen Nielsen Norman Group Mobile Technology for Children Designing for Interaction and Learning Edited by Allison Druin Effective Prototyping with Excel Nevin Berger Michael Arent Jonathan Arnowitz and Fred Sampson Web Application Design Patterns Pawan Vora Evaluating Children s Interactive Products Principles and Practices for Interaction Designers Panos Markopoulos Janet Read Stuart MacFarlane and Johanna Hoysniemi HCI Beyond the GUI Design for Haptic Speech Olfactory and Other Nontraditional Interfaces Edited by Phi Kortum Measuring the User Experience Collecting Analyzing and Presenting Usability Metrics Tom Tullis and Bill Albert Moderating Usability Tests Principles and Practices for Interacting Joseph Dumas and Beth Loring Keeping Found Things Found The Study and Practice of Personal Information Management William Jones GUI Bloopers Common User Interface Design Don ts and Dos Jeff Johnson Visual Thinking for Design Colin Ware User-Centered Design Stories Real-World UCD Case Studies Carol Righi and Janice James Sketching User Experiences Getting the Design Right and the Right Design Bill Buxton Text Entry Systems Mobility Accessibility Universality Scott MacKenzie and Kumiko Tanaka-ishi Letting Go of the Words Writing Web Content that Works Janice Ginny Redish Personas and User Archetypes A Field Guide for Interaction Designers Jonathan Pruitt and Tamara Adlin Cost-Justifying Usability Edited by Randolph Bias and Deborah Mayhew User Interface Design and Evaluation Debbie Stone Caroline Jarrett Mark .

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