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WHO THIS BOOK IS FOR Be aware that this is not a beginner book. It is an intermediate-level book that assumes you are familiar with linear algebra (matrices, vectors, and quaternions), you have a strong C/C++ programming background, you have at least touched base with OpenGL or OpenGL ES, and you basically know how computer graphics work in general. If you have this necessary knowledge, and want to make lightning-fast progress in game and graphics programming, then you have found the right publication. This book is written for people who want to learn the hardcore stuff fast in order to be able to create and push a. | Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 Romain Marucchi-Foino GAME AND GRAPHICS PROGRAMMING FOR IOS AND ANDROID WITH OPENGL ES 2.0 INTRODUCTION.xvii CHAPTER 1 Getting Started.1 CHAPTER 2 Setting Up Your Graphic Projections.9 CHAPTER 3 Dealing with Complex Geometry.29 CHAPTER 4 Building a Scene.57 CHAPTER 5 Optimization.81 CHAPTER 6 Real-Time Physics.97 CHAPTER 7 Camera.129 CHAPTER 8 Pathfinding.151 CHAPTER 9 Audio and Other Cool Game Programming Stuff.171 CHAPTER 10 Advanced Lighting.207 CHAPTER 11 Advanced FX.237 CHAPTER 12 Skeletal Animation.259 .