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This guide has the ideal number of chapters: 13. The first six chapters present basic information that you need to understand to be able to draw a properly colored and lit three-dimensional object on the screen: Chapter 1, "Introduction to OpenGL," provides a glimpse into the kinds of things OpenGL can do. It also presents a simple OpenGL program and explains essential programming details you need to know for subsequent chapters. Chapter 2, "Drawing Geometric Objects," explains how to create a three-dimensional geometric description of an object that is eventually drawn on the screen | OpenGL Programming Guide Addison-Wesley Publishing Company Table of Contents OpenGL Programming Guide or The Red Book About This Guide Chapter 1 Introduction to OpenGL Chapter 2 Drawing Geometric Objects Chapter 3 Viewing Chapter 4 Display Lists Chapter 5 Color Chapter 6 Lighting Chapter 7 Blending Antialiasing and Fog Chapter 8 Drawing Pixels Bitmaps Fonts and Images Chapter 9 Texture Mapping Chapter 10 The Framebuffer Chapter 11 Evaluators and NURBS Chapter 12 Selection and Feedback Chapter 13 Now That You Know Appendix A Order of Operations Appendix B OpenGL State Variables Appendix C The OpenGL Utility Library Appendix D The OpenGL Extension to the X Window System Appendix E The OpenGL Programming Guide Auxiliary Library Appendix F Calculating Normal Vectors Appendix G Homogeneous Coordinates and Transformation Matrices Appendix H Programming Tips Appendix I OpenGL Invariance Appendix J Color Plates Glossary not included in this version This easily downloadable version was compiled by UnreaL. See the about page for copyright authoring http fly.cc.fer.hr unreal theredbook 1 of 2 28.05.2003 12 30 05 OpenGL Programming Guide Addison-Wesley Publishing Company Table of Contents and distribution information. You can also download these pages in zipped format here. http fly.cc.fer.hr unreal theredbook 2 of 2 28.05.2003 12 30 05 OpenGL Programming Guide Addison-Wesley Publishing Company HTML edition information OpenGL Programming Guide The Official Guide to Learning OpenGL Release 1 OpenGL Architecture Review Board Jackie Neider Tom Davis Mason Woo Addison-Wesley Publishing Company Reading Massachusetts Menlo Park CaliforniaNew York Don Mills Ontario Wokingham EnglandAmsterdam Bonn Sydney Singapore Tokyo MadridSan Juan Paris Seoul Milan Mexico City Taipei Silicon Graphics the Silicon Graphics logo and IRIS are registered trademarks and OpenGL and IRIS Graphics Library are trademarks of Silicon Graphics Inc. X Window System is a trademark of Massachusetts Institute of .