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Table of Contents Introduction Who this book is for What this book is about Part 1: Getting Started with HTML5 Games Chapter 1: Gaming on the Web Tracing the History of HTML5 Using HTML5 for Games Canvas Audio WebSockets Web Storage WebGL HTML5 is (not) a Flash killer Creating Backward Compatibility | HTML5 GAMES Creating Fun with HMTL5 CSS3 and WebGL HTML5 Games Creating Fun with HTML5 CSS3 and WebGL Table of Contents Introduction Who this book is for What this book is about Part 1 Getting Started with HTML5 Games Chapter 1 Gaming on the Web Tracing the History of HTML5 Using HTML5 for Games Canvas Audio WebSockets Web Storage WebGL HTML5 is not a Flash killer Creating Backward Compatibility Feature detection Using the Modernizr Library Filling the gaps with polyfills Building a Game Summary Chapter 2 Taking the First Steps Understanding the Game Swapping jewels Matching three Level progression Identifying Game Stages Splash screen Main menu Playing the game High score Creating the Application Skeleton Setting up the HTML Adding a bit of style Loading the scripts Creating the Splash Screen Working with web fonts Styling the splash .