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Nếu những chiếc máy bay giao nhau, tuy nhiên, các giao lộ có dạng của một dòng, không phải là một điểm duy nhất. Nhưng điều đó nên được rõ ràng. Các mã sau đây được dựa trên một thực hiện bởi David Eberly. Các thử nghiệm cho một | 414 Chapter 8 Loading and Animating 3D Models Read the Animations Finally we are pretty close to having read all the data from the model file. However we still lack one function to read the last of the necessary data information from the file the information about the animation. We need to know which animation is running from which key frame to which other key frame. The following structure gathers all this data including a name for the animation Animations typedef struct _ANIMATION char cName 64 name string float fStartFrame start frame float fEndFrame end frame bool bActive active or not ANIMATION_S typedef ANIMATION_S LPANIMATION In the converter that reads Milkshape files and converts them into the CBF you always need a plain-text file describing and defining the animation sequences that will be used in the model. The syntax of this text file is pretty simple. It all starts with the number of animation sequences present in the file. This is followed by the corresponding number of lines with each line defining one animation sequence. The first part of a line names the start key frame of an animation sequence and the middle part names the key frame that is the end pose for this animation cycle. Finally a text description appears at the end of each line animation.txt this files contains all animations for the model --------------------------- Number 14 S 001 E 001 D Bind position S 002 E 020 D Walk Cycle 1 S 022 E 036 D Walk cycle 2 S 038 E 047 D Zombie being attacked 1 S 048 E 057 D Zombie being attacked 2 S 059 E 075 D Blown away onto his back S 078 E 088 D Still lying down and twitching offset S 091 E 103 D Die and fall forward S 106 E 115 D Kick attack S 117 E 128 D Punch grab attack S 129 E 136 D Head butt - S 137 E 169 D Idle 1 S 170 E 200 D Idle 2 TEAM LinG - Live Informative Non-cost and Genuine The CBF File Format 415 The converter uses this animation file to extract the animation data and write it to the CBF file itself to get rid of an additional file.