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The mobile phone is by far the most widely available device with rendering capabilities in the world, and it is very likely that this will continue to be the case. However, this ubiquitous tool may not continue to be centered around its phone function for much longer, as it evolves more and more into a multifaceted device, which you might want to call a mobile Gizmo (see Bruce Sterling’s keynote at SIGGRAPH2004). Inevitably, graphics is becoming a core part of such a Gizmo. | Kari Pulli Tomi Aarnio Ville Miettinen Kimmo Roimela Jani Vaarala MOBILE 3D GRAPHICS with OpenGL ES and M3G MORGAN KAUFMANN Mobile 3D Graphics with OpenGL ES and M3G This page intentionally left .