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.NET—A Whole New Game Horizon For those who have been inside a cave for the last 2 years, .NET is Microsoft's new paradigm for creating the next generation of Internet programs, allowing any site on the Web to offer and use services, and joining the efforts from programmers around the world to make things better. | .NET Game Programming with DirectX 9.0 by Alexandre Santos Lobao and Ellen isbn 1590590511 Hatton Apress 2003 696 pages The authors of this text show how easy it can be to produce interesting multimedia games using Managed DirectX 9.0 and programming with Visual Basic .NET on Everett the latest version of Microsoft s Visual Studio. Table of Contents .NET Game Programming with DirectX 9.0 Foreword Preface Introduction Chapter 1 - .Nettrix GDI and Collision Detection Chapter 2 - .Netterpillars Artificial Intelligence and Sprites Chapter 3 - Managed DirectX First Steps Direct3D Basics and DirectX vs. GDI Chapter 4 - River Pla.Net Tiled Game Fields Scrolling and DirectAudio Chapter 5 - River Pla.Net II DirectInput and Writing Text to Screen Chapter 6 - Magic KindergarteN. Adventure Games ADO.NET and DirectShow Chapter 7 - Magic KindergarteN. II Animation Techniques and Speech API Chapter 8 - .Netterpillars II Multiplayer Games and Directplay Chanter 9 D-iNfEcT Multithreading Nonrectangular Windows and Access to ----p---- Nonmanaged Code Bonus Chapter Porting .Nettrix to Pocket PC Appendix A - The State of PC Gaming Appendix B - Motivations in Games Appendix C - How Do I Make Games Appendix D - Guidelines for Developing Successful Games Index List of Figures List of Tables Back Cover Presented in easy-to-understand language .NET Game Programming with DirectX 9.0 is a must-have title for those who want to create out-of-the-ordinary but simple games but have never had the time to expend reading hardcore game developers books. Lobao and Hatton show how easy it can be to produce interesting multimedia games using Managed DirectX 9.0 and programming with Visual Basic .NET on Everett the latest version of Microsoft s Visual Studio. Although their focus is on simplicity the authors are able to explore all basic concepts within Managed DirectX 9.0 Direct3D DirectSound DirectMusic using the COM interface DirectInput including forcefeedback joysticks DirectShow and DirectPlay. .