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(BQ)Ebook "Play for Java: Chapters 3, 5, 6" covers an introduction to all major play concepts, creating a small application in this chapter. In this book we’ll start implementing our proof of concept (poc) application. It will be a simple 1 crud application, with data stored in memory rather than in a database. | 11 MANNING FOR J Nicolas Leroux Sietse de Kaper Foreword by James Ward S A M P L E C H A P T E R S Play for Java by Nicolas Leroux Sietse de Kaper Chapters 3 5 and 6 Copyright 2014 Manning Publications brief contents Part 1 Introduction and first steps.1 1 An introduction to Play 3 2 The parts of an application 21 3 A basic CRUD application 37 Part 2 CORE functionality.57 4 An enterprise app Play-style 59 5 Controllers handling HTTP requests 72 6 Handling user input 102 7 Models and persistence 138 8 Producing output with view templates 177 Part 3 Advanced topics.205 9 Asynchronous data 207 10 Security 232 11 Modules and deployment 249 12 Testing your application 271