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Over the years, the “Red Book” has become the authoritative reference for each new version of the OpenGL API. Now we have the “Gold Book” for OpenGL ES 2.0—a cross-platform open standard ushering in a new era of shader programmability and visual sophistication for a wide variety of embedded and mobile devices, from game consoles to automobiles, from set top boxes to mobile phones. Mobile phones, in particular, are impacting our everyday lives, as the devices we carry with us are evolving into full mobile computers. Soon we will be living in a world where most of us get our pixels delivered on these personal, portable devices—and OpenGL ES. | OpenGL ES 2.0 Programming Guide Aaftab Munshi Dan Ginsburg Dave Shreiner Foreword by Neil Trevett President Khronos Group OpenGL ES2.0 Programming Guide This page intentionally left .