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When I wrote the first book on Facebook’s APIs in 2008, the platform suffered from a lot of the growing pains many nascent technologies do. There was a distinct lack of documentation, the APIs were changing on an almost weekly basis, and many of the APIs seemed to grow organically, and independently of one another. Facebook had been growing astronomically for several years, and with the launch of their API platform, were positioning themselves to expand their user base even further with over 845 million monthly visitors today. With this kind of user growth, Facebook engineers had some really interesting technical problems to tackle. How do you. | Create the next generation of Facebook game and social media apps using HTML5 and JavaScript Beginning Facebook Game Apps Development Wayne Graham Apress For your convenience Apress has placed some of the front matter material after the index. Please use the Bookmarks and Conlenls at a Glance links to access them. Apress Contents at a Glance Contents.v About the Author.x About the Technical Reviewer.xi Acknowledgments.xii Introduction.xiii Chapter 1 First Steps.1 Chapter 2 JavaScript Boot Camp.15 Chapter 3 It s All About Context Canvas Basics.49 Chapter 4 The Plan Idea to Design.69 Chapter 5 Essential Game Components.81 Chapter 6 Your First Game Alien Turtle Invasion.109 Chapter 7 Social Components and HTML5 Games.145 Chapter 8 Introducing the Facebook Platform.171 Chapter 9 Facebook Developer Tools.201 Chapter 10 Creating Your First Facebook Game.231 Chapter 11 Adding Facebook Components.265 Chapter 12 Launching Your Game.301 Chapter 13 HTML5 Game Engines.333 Chapter 14 Facebook Fuzed.355 Index.405 .