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Learning XNA 3.0

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cuốn lập trình game hay | Game Development for the PC Xbox 360 and Zune O REILLY Aaron Reed Game Programming O REILLY Learning XNA 3 0 Do you have what it takes to become a game developer With this hands-on book you ll quickly learn to develop computer games with Microsoft s XNA 3.0 framework for your PC Xbox 360 and the Microsoft Zune. Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with several illustrations and annotated examples to help you master key concepts. With this book you will Learn game development concepts from 2D animation to 3D cameras and effects Learn how to add multiplayer concepts and split-screen functionality to your games Delve into high-level shader language HLSL and introductory artificial intelligence concepts Develop three complete and exciting games using 2D and 3D concepts You ll also test your understanding and practice new skills as you go with unique Test Your Knowledge exercises and review questions at the end of each chapter. Author Aaron Reed focuses on several key concepts that are often difficult for beginning game developers to grasp. When you ve finished reading Learning XNA 3-0 you ll be able to develop your own sophisticated games from start to finish. An outstanding book Teaches you XNA development in a smart way starting from 2D basics and going into 3D and shader development. What I really like is the peeling the onion approach the author takes which builds up knowledge from previous chapters. David LetsKillDave Weller. CEO Cogito Ergonomics LLC and former XNA program manager Aaron Reed has extensive software development experience and more importantly experience in software development education. He has taught many courses at Neumont University on topics such as .NET web development and web services DirectX XNA and systems design and architecture. www.oreilly.com US 34.99 CAN 34.99 ISBN 978-0-596-52195-0 llllllllllll IIIIIM 780596 521950 IIIIIIHI 111 .

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