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This research is a practice led investigation of interactive computer artworks that incorporate physical and interactive aspects of pre-computer age mechanical devices.The research initially proceeds by looking at interactive productions, previously produced by John Lycette, in order to identify any relationship to mechanical devices or factors that have influenced this field of enquiry. It then documents a broad collection of the machines and mechanical objects in order to analyze them in terms of their: mechanics; visual and tactile form; and relationship with function. The mechanics of the typical human/computer user experience is analysed and compared to that with pre-computer devices. |